Windows Game Programming for Dummies
| Author(s): | André LaMothe |
|---|---|
| Published In: | 2002 |
| Genre: | Games |
| Pages: | 450 |
"Windows Game Programming for Dummies" Cover
The one book you need to begin building your own games
Game programming is a challenge - even if you''re a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!
All this on the bonus CD-ROM
* Microsoft DirectX application programming interface SDK v. 8.1
* Paint Shop Pro evaluation version
* Examples, games, and source code from the book
* Plus bonus chapters
System Requirements: PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements.
"Windows Game Programming for Dummies" Description
Using DirectX--the latest and greatest technology for making games on PCs--"Windows Game Programming For Dummies" will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion and bonus CD-ROM sidekick will show you: The basics of video game design The nuts and bolts of Windows programming How to work with DirectX--and play with DirectDraw How to make a real game, with an actual, step-by-step example How to market your mind-blowing new creation The ten biggest mistakes made by game programmers--and how to avoid them
From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the game--in an entertaining style that won't send you retreating to the nearest joystick. Andre's witty, he's tons of fun, and before you know it he'll have you up to speed on: Setting up your game programming workstation Getting into DirectDraw: animation techniques, bitmaps, color keying, and more Adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay Getting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and allthat Game programming websites, downloads, 3D engines, usenet groups, and more!
The free CD-ROM includes Microsoft DirectX application programming interface SDK v. 8.1; Paint Shop Pro evaluation version; examples, games, and source code from the book; and bonus chapters. So what are you waiting for? If you have C and a dash of C++ under your belt, and have a computer (duh!), you're all set to get in the game.