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Trading Card Games for Dummies

Author(s): John Kaufeld, Jeremy Smith
Published In: 2006
Genre: Games
Pages: 342

"Trading Card Games for Dummies" Table Of Contents

Introduction.

Part I: Playing a Game Like Nothing You’ve Played Before.

Chapter 1: Mixing Chess, Baseball Cards, and Green Army Men.

Chapter 2: Looking under the Hood: What Makes Collectible Games Tick?

Chapter 3: Getting into the Right Game for You.

Part II: Introducing the Big Six.

Chapter 4: Beginning Where It All Started — with Magic: The Gathering.

Chapter 5: Battling for Superhero Supremacy with the Vs. System.

Chapter 6: Thrills, Skills, and Strategy for Everybody with Pokémon.

Chapter 7: Defending Your Honor in Legend of the Five Rings.

Chapter 8: Dueling with Monsters and Magic in Yu-Gi-Oh!

Chapter 9: Fighting for Truth, Justice, and Superhero Supremacy with HeroClix.

Part III: Shuffling through the Rest of the Decks.

Chapter 10: Bringing Comic Books, Manga, and Anime to Life.

Chapter 11: Playing TV Shows and Movies on Your Tabletop.

Chapter 12: Living Your Dreams in Fantasy and Science Fiction Games.

Chapter 13: Exploring History and Literature with Cards and Dice.

Chapter 14: Playing by Age: Games for Kids to Grown-ups.

Part IV: Diving Deeper into the Hobby.

Chapter 15: Rising Above the Tabletop in Paint and Plastic.

Chapter 16: Collecting, Trading, Storing, and Transporting Your Goodies.

Chapter 17: Challenging Your Skills in Tournaments.

Chapter 18: Turning Collectibles into Profitables with eBay.

Chapter 19: Volunteering for Fun, Frolic, and Freebies.

Part V: The Part of Tens.

Chapter 20: Ten Tips for Buying, Selling, and Trading.

Chapter 21: Ten Short Games to Play between Rounds.

Chapter 22: Ten Great Gifts for the Game Player You Adore.

Index.